Ball Glitter Credits Symbol Slot Symbols Scatter

 
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Ball Glitter Credits Symbol Slot Symbols Scatter
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Ball Glitter Credits Symbol Slot Symbols Scatter

The Wild Jukebox symbol is wild. This means that it substitutes for any other symbol to complete winning combinations, except the Scatter Glitter Ball symbol. The Wild Jukebox symbol only appears in reels 2, 3 and 4. Only one winning combination is paid out per enabled payline. If there is more than one possible winning combination on a payline, you are paid out the value of the highest combination only. Example: 1. One Wild Jukebox symbol on reel 2, and two Scatter Glitter Ball symbols scattered anywhere on the five reels, do not complete a scatter winning combination. The Wild Jukebox symbol cannot substitute for a Scatter Glitter Ball symbol, and three or more Scatter Glitter Ball symbols must be displayed to complete a scatter winning combination. 2. One Wild Jukebox symbol and two Wingtip Shoes symbols displayed on reels 1, 2 and 3, on the third enabled payline, completes a three Wingtip Shoes symbols combination and pay out 10 coins. The Scatter Glitter Ball symbol is a scatter symbol. This means that it does not need to appear in a line on an enabled payline to win. It can be scattered anywhere on the five reels provided that three or more Scatter Glitter Ball symbols appear. Scatter wins are calculated by multiplying the Scatter Glitter Ball symbols payout, as shown in the Payout Schedule by the total number of credits bet. If you have a scatter win and a regular win, you are paid out for both wins, as the scatter symbol does not need to appear on an enabled payline to win. The scatter win is added to the payline win. Example: 1. One Scatter Glitter Ball symbol scattered anywhere on the five reels, and two Wild Jukebox symbols displayed on reels 2 and 3 on an enabled payline do not complete a winning combination. The Wild Jukebox symbol does not substitute for a Scatter Glitter Ball symbol, and a minimum of three Scatter Glitter Ball symbols complete a winning scatter combination. 2. If you have selected a 0.50 coin and bet 1 coin on each of the 9 paylines, your total bet amount is 0.50 x 1 coin = 0.50 credits per payline x 9 paylines = 4.50 total credits bet. Three Scatter Glitter Ball symbols, scattered anywhere on the five reels, complete a scatter winning combination as shown in the Payout Schedule. Three Scatter Glitter Ball symbols pay out the total number of credits bet multiplied by 10. Therefore your total payout is 4.50 total credits bet x 10 = 45 credits. 3. If you have selected a 0.50 coin and bet 1 coin on each of the 9 paylines, your total bet amount is 0.50 x 1 coin = 0.50 credits per payline x 9 paylines = 4.50 total credits bet. Three Scatter Glitter Ball symbols, scattered anywhere on the five reels, and three Wintip Shoes symbols on an enabled payline, complete two winning combinations, as shown in the Payout Schedule. The three Scatter Glitter Ball symbols complete a scatter winning combination and pay out the total number of credits bet multiplied by 5. So, you are paid 4.50 total credits bet x 10 = 45 credits. The three Wingtip Shoes symbols complete a 3 Wingtip Shoes winning combination and pay out 10 coins. As you selected a 0.50 coin size, you are paid 0.50 x 10 = 5 credits. Therefore, your total payout is 45 credits + 5 credits = 50 credits.

Mister Money is a 5 Reel, 20 payline bonus feature video slot machine with a "Rich life style " theme. Jets, cars, and more create the mood on this living the high life slot game. Red diamonds trigger the special bonus feature while white diamonds are substitutes. White Diamonds substitute for all other symbols including Red Diamonds. White Diamonds also double the prize for any combination they complete. Red diamonds are also scatters, scatter wins are multiplied by the total bet. Mister Money offers free spins with the twist where you get to choose from 15 moneybags to either increase your free spins or increase your multiplier. Free spin wins are doubled and any re trigger wins 10, 15, or 25 more free spins for 3, 4, or 5 scatter symbols.

Surely when Charles Fey built his first slot machine in 1896 he never could have envisioned where the contraption would travel and how it would transmogrify. In fact, for a hundred years his innovation hardly changed at all, except cosmetically. The external design, consisting of an ornate metal box was wrapped around the mechanism and became fancier or plainer, larger or smaller, in attempt to attract the eye. But as always, when a player primed the machine with coins and pulled the handle, the reels spun randomly and, governed by stoppers eventually came to a halt. Each reel was decorated with a variety of symbols that, when matched according to a pay schedule (printed somewhere on the face of the machine), the player won; when no matching symbols appeared, the player lost. Though Fey is given credit as the Father of the Slot Machine, prototypes existed years before he came up with the idea of converting them into gambling device--which he believed would enhance the profits on his sales routes. These early "amusement devices" could be found in saloons where polite society would not be exposed to them and where proprietors stood on the edge of breaking the law. These first apparatuses had a major drawback. They were designed in such a way that after a certain number of coins were inserted the weight of these coins would tip the scales and some of the stored coins from previous play would spill out, thus providing a winner. It didn't take long for street-smart players and wise guys to figure out that the coins would come out automatically with a little pushing and shoving and slamming the machine around. So it was back to the drawing board where clever builders devised first a metal bar to help prevent "tilting," and then came up with smaller devices that could be bolted to a counter top or wall. Meanwhile, in dignified establishments such as grocery stores and mercantiles, a similar piece of equipment began popping up and being played by even the snootiest of patrons. Called the trade simulator, this machine operated much like other contemporary devices except that the winners produced could be exchanged or traded for goods within the establishment--thus the name "trade," perhaps a forerunner to the modern cents-off coupon. Playing slots was (and is) both a tactile and sensory experience involving the feel of the coins and the touch and pull of the handle. It involved the sense of vision, the sense of hearing, and the innate sensation of anticipation. Winning and losing depended on a simple mechanism that included symbols (usually fruit of some kind, perhaps bars and/or sevens, and of course hearts, diamonds, clubs and spades, Fey's original choice) affixed to the three reels and a shaft. With ten symbols per reel, the machine was capable of a thousand possible combinations. Name of this page is Ball Glitter Credits Symbol Slot Symbols Scatter.