| Ball Glitter Credits Symbol Slot Symbols Scatter
The Wild Jukebox symbol is wild. This means that it
substitutes for any other symbol to complete winning
combinations, except the Scatter Glitter Ball symbol.
The Wild Jukebox symbol only appears in reels 2,
3 and 4.
Only one winning combination is paid out per enabled
payline. If there is more than one possible winning
combination on a payline, you are paid out the value
of the highest combination only.
Example:
1. One Wild Jukebox symbol on reel 2, and two Scatter
Glitter Ball symbols scattered anywhere on the five
reels, do not complete a scatter winning combination.
The Wild Jukebox symbol cannot substitute for a Scatter
Glitter Ball symbol, and three or more Scatter Glitter
Ball symbols must be displayed to complete a scatter
winning combination.
2. One Wild Jukebox symbol and two Wingtip Shoes
symbols displayed on reels 1, 2 and 3, on the third
enabled payline, completes a three Wingtip Shoes symbols
combination and pay out 10 coins.
The Scatter Glitter Ball symbol is a scatter symbol.
This means that it does not need to appear in a line
on an enabled payline to win.
It can be scattered anywhere on the five reels provided
that three or more Scatter Glitter Ball symbols appear.
Scatter wins are calculated by multiplying the Scatter
Glitter Ball symbols payout, as shown in the Payout
Schedule by the total number of credits bet.
If you have a scatter win and a regular win, you
are paid out for both wins, as the scatter symbol
does not need to appear on an enabled payline to win.
The scatter win is added to the payline win.
Example:
1. One Scatter Glitter Ball symbol scattered anywhere
on the five reels, and two Wild Jukebox symbols displayed
on reels 2 and 3 on an enabled payline do not complete
a winning combination. The Wild Jukebox symbol does
not substitute for a Scatter Glitter Ball symbol,
and a minimum of three Scatter Glitter Ball symbols
complete a winning scatter combination.
2. If you have selected a 0.50 coin and bet 1 coin
on each of the 9 paylines, your total bet amount is
0.50 x 1 coin = 0.50 credits per payline x 9 paylines
= 4.50 total credits bet.
Three Scatter Glitter Ball symbols, scattered anywhere
on the five reels, complete a scatter winning combination
as shown in the Payout Schedule. Three Scatter Glitter
Ball symbols pay out the total number of credits bet
multiplied by 10.
Therefore your total payout is 4.50 total credits
bet x 10 = 45 credits.
3. If you have selected a 0.50 coin and bet 1 coin
on each of the 9 paylines, your total bet amount is
0.50 x 1 coin = 0.50 credits per payline x 9 paylines
= 4.50 total credits bet.
Three Scatter Glitter Ball symbols, scattered anywhere
on the five reels, and three Wintip Shoes symbols
on an enabled payline, complete two winning combinations,
as shown in the Payout Schedule. The three Scatter
Glitter Ball symbols complete a scatter winning combination
and pay out the total number of credits bet multiplied
by 5. So, you are paid 4.50 total credits bet x 10
= 45 credits.
The three Wingtip Shoes symbols complete a 3 Wingtip
Shoes winning combination and pay out 10 coins. As
you selected a 0.50 coin size, you are paid 0.50 x
10 = 5 credits.
Therefore, your total payout is 45 credits + 5 credits
= 50 credits.
Mister Money is a 5 Reel, 20 payline bonus feature video slot machine with a "Rich life style " theme. Jets, cars, and more create the mood on this living the high life slot game. Red diamonds trigger the special bonus feature while white diamonds are substitutes. White Diamonds substitute for all other symbols including Red Diamonds. White Diamonds also double the prize for any combination they complete. Red diamonds are also scatters, scatter wins are multiplied by the total bet. Mister Money offers free spins with the twist where you get to choose from 15 moneybags to either increase your free spins or increase your multiplier. Free spin wins are doubled and any re trigger wins 10, 15, or 25 more free spins for 3, 4, or 5 scatter symbols.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations. Name of this page is Ball Glitter Credits Symbol Slot Symbols Scatter.
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